Mobile Games World
Monday, 21 December 2015
Friday, 31 May 2013
Secure Mobile Communication: How To Shield A Secret
Secure Mobile Communication: How To Shield A Secret
May 27
Communication is an essential part of business; corporate privacy is an obligatory work condition. If we combine these two notions, we'll get an ever acute issue in the world of business - secure communication. Security does not depend on the size of your enterprise; neither does on the industry you are in. Security is a general must, and it's hard to argue.
Online has always had a lot to do with risks of compromising the privacy; especially in the world where news about cyberattacks and sensitive data exposures frequently visit the headlines. Being online means communicating around the world, but as well it means exposing your negotiations and mail to possible leaks. Authentication and data encryption/decryption are mentioned as great means of ensuring safety of conversations. But how does it exactly work within the application?
Off-the-Record Protocol
First of all confidentiality concerns apps for instant messaging and e-mails. Here is often involved a reliable security protocol for text transmissions, which is called Off-the-Record messaging (OTR). Nobody can read or intercept and modify the content of conversations (messages and e-mails) between two participants. How is it achieved?
Temporary Keys
If an encrypted message is intercepted, it cannot be shown as a perceptible text on another device. A device needs a key to perform the decryption algorithm. The great advantage of OTR is that it utilizes temporary keys, each one valid per message. These keys cannot be tracked; that's why each sent message can be normally read on the other participant's device only.
Authentication
Here we face another issue - choosing the participant's device for authentication. You must be sure who you communicate with. It's usually implemented by sending/answering a question to verify the identity. That's how nobody can impersonate the other participant. Thereafter a secure conversation can be started.
Notifications
Urgency matters. Enabled notifications can warn one person, if the other one sends a message or an e-mail. Protection ensures that nothing discloses the content of the sent message. There can also be implemented automatic deletion of sent messages.
No Logging
The sent/received messages and e-mails can be housed in the mobile devices of the two participants. There is no logging on the server. Such information as time, duration and content of the conversation, can never be disclosed. As well both participants stay anonymous since it's impossible to track and identify them; moreover, it is impossible to check or to prove that a certain message was ever sent or received by a certain person.
User Interface
What's the additional asset, is that secure communication is by no means more complicated than the usual one; and it has the same conveniences, statuses etc. Thus can be created an intuitive user interface, which will make entering a protected conversation no harder than the login process of usual e-mail or chat applications.
By combining these features we get a perfect application for secure communication. No one can fully avoid risks; but such mobile software drastically reduces them to minimum. What matters is the expertise of your software developer in creating advanced solutions for this issue. And if there is something that Google doesn't know, that's the secrets you keep to yourself and to ones you communicate with.
Mobile Software Monetization Models
Mobile Software Monetization Models
May 09
Rolling a mobile app out on the market isn't an easy thing to do. One of the absolutely inevitable and important decisions is the monetization model (or several models combined). Here you define how your mobile software will bring profits. That must be done long before development, and the decision depends on many factors, including the essence of the app itself, its individual features. And of course, take into account the fact that the majority of mobile app users aren't quite willing to pay - everyone would surely choose a free product. Here we would like to overview a number of common monetization models.
Paid applications. You create an app that will charge a certain amount from the beginning. Here you must learn more about the pricing policy of the peculiar application store. The price should be carefully thought-over, it affects the application's success and popularity with users. Many software owners conduct temporary price reductions for already popular products, or allow to download them for free, for a certain amount of time.
Free applications. How can you receive profits from a free app? In a number of ways. Basically, a free app will be an advertisement of of something that will be sold. Keep in mind that your free app must always be shiny, attractive and up-to-date - because it will provide users with the first impression - and it must be absolutely positive. Let's look how you may generate revenues by using a free app.
1) Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment. That's a good way to allow users to get acquainted with your mobile software; and if the app proves convenient and useful for customers, they could acquire the fully-packed version and enjoy the full experience of their favorite app. You have two options here: whether there will be two separate apps ('lite' and 'pro') or just one, where the features will just be 'unlocked' after the payment. It depends on the software details.
Freemium can make the free version popular, bring you more reviews with users' suggestions and wishes, so you may see what users exactly want, and give it to them. The free version actually promotes the paid one. Invest in both to keep up with the users' needs.
We can also mention another popular way - trial. Users may download the free full version from the beginning, but for a limited period of time (30 days is a widely spread example). There is hardly any difference, whether you should limit time or functionality - that is up to you. Anyway the users will have the ability to get acquainted with your offers for free.
2) Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread. Now it goes beyond subscriptions to digital media; for example, it's connected with software-as-a-service model. You may sell content, extra support or extra storage space. If you have an already established app and a considerable user base, you may sell third-party content and services (see 'User base' below).
3) In-app purchases. Not quite of a model, rather a tool, a solution that can be found in various categories of mobile applications. Premium features and game modes, in-game features and items, subscriptions - there is a number of ways to implement in-app purchasing in your software, combine it with other monetization models.
4) Free-to-play. As the top app category, games cannot be left without attention. Any user may enter the game and play it for free. However, the revenues from such games may be driven through in-app purchasing. A catchy, addictive game may have additional paid levels, paid features, which allow further game experience, and more.
5) Ads. Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications. For example, the majority of free applications on Google Play contain ad banners; these apps offer users to buy an ad-free version. Though some users are ready to put up with annoying ads, some are ready to buy an ad-free version of a truly great application, which, in fact, now seems not that expensive. That's a very simple and extremely popular monetization model.
6) User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization. You may basically sell the access to the user base of your app. And this can be done in various ways:
Paid applications. You create an app that will charge a certain amount from the beginning. Here you must learn more about the pricing policy of the peculiar application store. The price should be carefully thought-over, it affects the application's success and popularity with users. Many software owners conduct temporary price reductions for already popular products, or allow to download them for free, for a certain amount of time.
Free applications. How can you receive profits from a free app? In a number of ways. Basically, a free app will be an advertisement of of something that will be sold. Keep in mind that your free app must always be shiny, attractive and up-to-date - because it will provide users with the first impression - and it must be absolutely positive. Let's look how you may generate revenues by using a free app.
1) Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment. That's a good way to allow users to get acquainted with your mobile software; and if the app proves convenient and useful for customers, they could acquire the fully-packed version and enjoy the full experience of their favorite app. You have two options here: whether there will be two separate apps ('lite' and 'pro') or just one, where the features will just be 'unlocked' after the payment. It depends on the software details.
Freemium can make the free version popular, bring you more reviews with users' suggestions and wishes, so you may see what users exactly want, and give it to them. The free version actually promotes the paid one. Invest in both to keep up with the users' needs.
We can also mention another popular way - trial. Users may download the free full version from the beginning, but for a limited period of time (30 days is a widely spread example). There is hardly any difference, whether you should limit time or functionality - that is up to you. Anyway the users will have the ability to get acquainted with your offers for free.
2) Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread. Now it goes beyond subscriptions to digital media; for example, it's connected with software-as-a-service model. You may sell content, extra support or extra storage space. If you have an already established app and a considerable user base, you may sell third-party content and services (see 'User base' below).
3) In-app purchases. Not quite of a model, rather a tool, a solution that can be found in various categories of mobile applications. Premium features and game modes, in-game features and items, subscriptions - there is a number of ways to implement in-app purchasing in your software, combine it with other monetization models.
4) Free-to-play. As the top app category, games cannot be left without attention. Any user may enter the game and play it for free. However, the revenues from such games may be driven through in-app purchasing. A catchy, addictive game may have additional paid levels, paid features, which allow further game experience, and more.
5) Ads. Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications. For example, the majority of free applications on Google Play contain ad banners; these apps offer users to buy an ad-free version. Though some users are ready to put up with annoying ads, some are ready to buy an ad-free version of a truly great application, which, in fact, now seems not that expensive. That's a very simple and extremely popular monetization model.
6) User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization. You may basically sell the access to the user base of your app. And this can be done in various ways:
- rent some space in your app for third-party ads; make sure these ads are relevant and unintrusive, so they wouldn't drive people away from your own app; these may be ads promoting other apps, yours or not;
- integrate third-party functionality and services in your app;
- sell third-party content to your users; that may be books, music, images, recipes, whatever. The richer the content is, the more users can be involved. There can be even specialized software for that purpose, when the content owners cannot afford their own application. The collaboration with other content owners/service providers may become so close that the boundaries are quite invisible.
All these monetization models drive revenues to software owners, and some of these may be used simultaneously. None of them guarantees revenues, none is 'better' or 'worse' than others. You may combine them to build a strategy of monetization, that will make your mobile software profitable in every way it can. Study all available information on your future competitors. You have the final say about what and how exactly to implement; this depends on your approach, on your software and its tasks. Think of all that before starting the development project; knowing how your software will make money is one of the first and most important decisions concerning your project.
5 Smartphones We Expect To Arrive This Year
5 Smartphones We Expect To Arrive This Year
May 31
It's always hard to choose the superlatives in the world of mobile devices and mobile apps. In the end there is always a long list that needs to be reduced. It's been almost half a year since we presented our list of anticipated devices. Some quenched the anticipations, some are yet to see the light of day. Again we have chosen 5 devices, all of them smartphones, which are shrouded with rumors and mysteries, well, except one - BlackBerry Q5.
BlackBerry Q5
First Z10. Then Q10. Now here comes the third brother in the series of smartphones running BlackBerry 10.1 - Q5. The recently presented smartphone with physical keyboard will target the emerging markets, among others, in Asia and Latin America. Now as Windows Phone has steadily occupied the third place in the global battle of mobile platforms, BlackBerry shouldn't wait to retaliate. Indeed, the wait won't last long - Q5 will be available on chosen markets in July. Generally it resembles Q10, with several trade-offs to make it a mid-range device. The general specs are: 1.2GHz dual-core processor, 8Gb internal storage (+ microSD slot), 2Gb RAM, 5Mpx rear camera, and a 3.1'' LCD display with 720x720 resolution. BlackBerry Q5 weighs 120g, has a 2,100mAh battery, and supports LTE, HSPA+, and 802.11 b/g/n Wi-Fi. The device will come in black, white, red and pink colors.
Motorola X Phone
Okay, BB Q5 was the only clarified case. The following four are all rumors and suggestions. Rumor has it that Google might have quit the project of X Phone, which would be the first device to be entirely created by Google. Since the attention is fully focused on Google Glass, X Phone must be the project postponed for a better time รข€“ and its fate is in the hands of Motorola, with Google having lost interest in it. We might wait for the fall to see what happens. It's not likely that we'll hear anything about X Phone earlier. However, like all much-talked-about products, X Phone still holds a share of anticipation.
Google Nexus 5
Wait. We mentioned Nexus 5 as an anticipated device, right after Christmas 2012. Until now it remains a source of rumors and leaks, and new rumors, over and over. The recent Google I/O event revealed no official news on the issue, as opposed to expectations. Instead we have a sudden release of Samsung Galaxy S4 Google Edition. Perhaps Google is biding its time to ship Nexus 5 with a new version of Android (supposedly 5.0 Key Lime Pie, which was also omitted from the I/O keynote). LG is expected to be the hardware provider for Nexus 5. The device is also expected to feature a 5'' LCD display with 441 ppi / full HD (1920x1080) resolution. One thing is sure - such an anticipated flagship device shouldn't be inferior to the currently reigning Samsung Galaxy S4.
Samsung Galaxy Note 3
Another top Android phablet is expected to have a 2GHz eight-core processor, 3Gb RAM, and an even bigger (rumored 6.3'') screen, and a more durable battery. It's still widely discussed whether the next-generation Note will have a plastic form factor, or a metal one, like with the predecessor. Let's hope for the latter. The Note 3 is also likely to bide its time until the release of Android Key Lime Pie - perhaps Q3 2013.
iPhone 5S
Apple never ran for superlative specs; instead, Apple focused on reliable cutting-edge products. The iPhone's path now seems like evolution rather than revolution (that's why it's quite unlikely that Apple will move right on to the iPhone 6), a new device in the lineup is always an anticipated one. iPhone 5S was expected this summer, but Tim Cook said there would be no major releases until fall. Perhaps we'll be able to see the new iPhone with iOS 7 aboard. We can expect a faster processor, a better camera; and of course, some delicious features, such as wireless charging. There is also a possibility that iPhone 5S will add more colors to choose from. Fall must be the time when the major hardware manufacturers will finally show the trump cards up their sleeves.
Apple Boots Bang With Friends From The App Store
Apple Boots Bang With Friends From The App Store
Friday, May 31th, 2013
Uh oh.
Less than ten days after Bang With Friends made its mobile debut on the iOS App Store, Apple has seemingly changed its mind and given it the boot.
As I noted in the post at the time, I was actually a bit surprised to see Apple green light this one to begin with. The guys behind the app tried to chaste things up a bit for Apple, changing the name for the iOS version of their app to the slightly more inconspicuous “BWF” (The Android app, meanwhile, is still just “Bang With Friends”. Google don’t give no damns.)
Alas, it seems that wasn’t enough for an extended stay. Apple has reportedly pulled the app without notice or explanation, with requests for the app in iTunes being met with the error below:
So what happened here? Did someone higher up at Apple get word of the app and decide to drop the ban hammer? Or could it be… something else? Note, for example, that Zynga just went after dating site CupidWithFriends for using their “With Friends” trademark, requesting that the name be changed. We’re looking into what happened.
So is the Bang With Friends team, it would seem; a page put up by the team says they’re “working with Apple to get BWF back in the App Store shortly”.
BENEFITS OF HYBRID MOBILE APP DEVELOPMENT
Benefits of Hybrid Mobile App Development
May 31, 2013
Posted by Imtiaz ahmed
Mobile app development has become crucial for almost every business to satisfy the needs of the sophisticated consumer. While everyone is in agreement that mobile apps are the wave of the future, what they do not agree on is the method for development. Some wholeheartedly back the HTML5 application development, while others still want native mobile apps for each operating system.
The Compromise
A compromise many businesses are quickly embracing is the hybrid mobile app or the combination of an app with native capabilities and some of the tendencies of HTML5. This gives businesses the best of both worlds; they can provide users with the flawless design and usability they desire, while avoiding the need to create a new application for each operating system.
How It Works
The hybrid application relies mostly on the use of the web to obtain its data but does contain some standard native application uses. Users have access to web content while using the app, but some of the capabilities still need to come from the native application. Users want an application that offers the best of both worlds without looking as if it is being viewed in a web browser.
Why Hybrid?
The main reason many companies are turning to hybrid mobile app development is the ability to incorporate native capabilities into the app, including the use of the user’s camera or address book. An app that is strictly web based cannot access these features, putting restrictions on Mobile App Development.
Updates are also made easier with hybrid apps. There is no longer the need to go to the app store and go through all the necessary steps to obtain the update. This enables businesses to push the update through, especially when it is something important, such as a security issue, without forcing customers to go through the app store.
The Benefits
There are many benefits to grasping onto the latest technology of hybrid mobile app development including:
- Easier and less expensive development
- Multiple uses across many platforms
- Keep some native functions
- The ability to use the native features, as well as web features, in one app
- The ability to use the app offline
Thursday, 30 May 2013
Total Recoil v2.0.3
Total Recoil v2.0.3
Requirements: 2.3.3 and up
Look lively soldier! Grab your gear and fall in line for the biggest, baddest, craziest and most explosive war game to hit your screens and assault your senses. Total Recoil takes arcade shooters to the max; it’s a warmongers delight, packing a deadly arsenal of kick-ass weapons, devastating explosions, mega es, and much, much more into one dynamite package.
⊳ FEATURES ⊲
• Explosively addictive arcade gameplay keeps you coming back for more. If you can see it, you can blow it up
• Upgradable weapons including Assault Rifle, Flamethrower, Chaingun, Cannon, Grenade Launcher and Missile Launcher
• Unlock ‘Killstreak’ rewards including artillery strikes, sentry guns and dive bombing planes
• Packed with multiple game modes including Operations, Rank Challenges and Endless Wave mode.
What's new:
No recent changes.
More info:
Google Play
Download instructions:
Zippyshare:
LINK
Rapidgator:
LINK
Requirements: 2.3.3 and up
Look lively soldier! Grab your gear and fall in line for the biggest, baddest, craziest and most explosive war game to hit your screens and assault your senses. Total Recoil takes arcade shooters to the max; it’s a warmongers delight, packing a deadly arsenal of kick-ass weapons, devastating explosions, mega es, and much, much more into one dynamite package.
⊳ FEATURES ⊲
• Explosively addictive arcade gameplay keeps you coming back for more. If you can see it, you can blow it up
• Upgradable weapons including Assault Rifle, Flamethrower, Chaingun, Cannon, Grenade Launcher and Missile Launcher
• Unlock ‘Killstreak’ rewards including artillery strikes, sentry guns and dive bombing planes
• Packed with multiple game modes including Operations, Rank Challenges and Endless Wave mode.
What's new:
No recent changes.
More info:
Google Play
Download instructions:
Zippyshare:
LINK
Rapidgator:
LINK
Subscribe to:
Posts (Atom)